Reference

The NFL salary cap, properly explained

Proration, dead money, void years and the June 1 rule — the whole mechanism, plus a calculator that lays a contract out year by year.

Almost every argument about a football team's roster is really an argument about the cap, conducted by people using the headline value of a contract as though it meant something. It does not. The number in the announcement is cash over the full term; the number that constrains the team is something else entirely, and the gap between them is where all the interesting decisions live.

The one-paragraph version

The NFL operates a hard cap. There is a single league-wide limit on what each club may charge against its books in a season, it is derived from a negotiated share of league revenue, and it applies to all thirty-two clubs equally. Unlike basketball's soft cap or baseball's luxury tax, there is no mechanism to pay a fee and exceed it. You either fit under it or you do not have a legal roster.

Cap hit is not salary

A player's charge against the cap in a given year is made up of:

Component What it is
Base salary The per-game paycheque, earned across the season.
Prorated signing bonus The up-front bonus, spread across the deal for cap purposes.
Roster / workout / option bonuses Payments triggered by being on the roster or hitting a date.
Likely-to-be-earned incentives Performance money the player would have earned on last year's production.

The second row is the one that does the work. A signing bonus is paid to the player up front, in cash, but for cap purposes it is spread evenly across the years of the contract, to a maximum of five. That five-year ceiling is the single most important number in the whole system. It is why contracts are structured the way they are, why "restructures" are possible, and why teams can carry rosters that appear to cost more than the cap allows.

A restructure, in its most common form, is simply converting base salary into signing bonus: the player gets the same money at the same time or sooner, and four fifths of it disappears from this year's cap into future years. It creates space now and it always, without exception, costs more later.

Dead money

When a player leaves — released or traded — the bonus money already paid does not un-happen. The remaining unamortised proration accelerates onto the cap immediately. That charge is dead money: cap space consumed by a player who is not on the roster.

This produces the counter-intuitive situation every fan eventually meets, where cutting an expensive player costs the team cap space rather than saving it. If the remaining proration is larger than this year's cap hit, releasing him makes the problem worse.

The escape valve is the June 1 rule. A release designated as post-June-1 splits the charge: only the current year's ordinary proration hits this season, and the entire remaining balance lands the following year. Each club may designate a limited number of releases this way per year, and the cap relief does not arrive until June even though the player is gone in March.

Void years

Because proration is capped at five years, teams add "void" years to the end of a contract — years that exist purely for accounting, which automatically dissolve. They let a bonus be spread over more seasons than the player will actually be under contract. When those years void, all the proration attached to them accelerates at once. Void years are not a trick so much as a decision to make a future season harder in exchange for a present one being easier.

Try it on a contract

Enter the shape of a deal and see the cap consequences year by year. The dead-money column assumes a standard pre-June-1 release before that season.

Proration per year
Prorated over
Total cash
Average per year

Two things to notice by playing with it. Push the contract to six or seven years and the proration stops spreading — the bonus still divides by five, which is why long deals are often really five-year deals with cosmetic seasons attached. And set a large bonus against a tiny first-year base salary: the early cap hits look almost free, and the dead-money column shows exactly where the bill went.

Other things worth knowing

Cash and cap are different books. An owner's cash outlay in a given year and the club's cap charge in that year can differ enormously. Clubs that spend heavily in cash up front are buying future cap flexibility; clubs that avoid bonuses keep their books clean and their present rosters thinner.

Unused cap space rolls over. A club that finishes a year under the limit can carry the remainder forward. This is why "cap space" reported in the spring is not simply this year's limit minus this year's commitments.

Only the top 51 count in the offseason. Between the end of the league year and the start of the season, a club counts only its fifty-one largest cap charges, plus dead money. Every contract counts once the season begins, which is why late-summer cap figures move.

The franchise tag lets a club retain one player heading for free agency on a one-year deal, priced off the top salaries at that position (or a fixed uplift on his previous salary, whichever is larger). It is expensive, it is unpopular with players, and it is the main reason a star's contract dispute can run for a full year without either side moving.

Incentives are sorted by last year's performance. Money a player would have earned based on the previous season counts against the cap now; money he would not have counts only if he earns it, and then adjusts the following year's cap. This is why incentive-laden deals for players coming off an injury are so common.

Where this connects to the draft

Rookie contracts are the great cap advantage in the modern NFL, because the rookie wage scale fixes them at a level far below what equivalent production costs on the open market. A club with a good young quarterback on a rookie deal is playing a different game from everyone else for a few years — and the eventual expiry of that deal is the single most predictable cliff in roster building.